Star wars episode 1 racer game pc download






















Multiplayer available, allowing you to compete on the local network. Download torrent. The site administration is not responsible for the content of the materials on the resource. If you are the copyright holder and want to completely or partially remove your material from our site, then write to the administration with links to the relevant documents. Your property was freely available and that is why it was published on our website.

EXE directly from the installation folder. This application may need administrator access to function. In the window that appears, select your active network from the Network Adapters box and ensure that 'Enable interface' is enabled. Other fields will be filled automatically. Note that I am not the author of the majority of the fixes included in the patches.

All credit goes to each fix's original creator more info in the 'readme' files. Ike 2 points. Maik 2 points. I turn it into. ThatUnproGamer 7 points Mac version. I really want to play this game, but it doesn't work on OS X. A fix would be very appreciated. Daevrojn 0 point Mac version. I downloaded this and even got Sheepshaver to work perfectly with OS9, but the file for Racer is just not able to run. I keep coming up against errors and warnings and nothing will run.

I downloaded stuffit and Disc Copy and it still won't go. Would love some help. Share your gamer memories, give useful links or comment anything you'd like. This game is no longer abandonware, we won't put it back online.

Star Wars: Episode I - Racer is available for a small price on the following websites, and is no longer abandonware. You can read our online store guide. At press time, the crew at Lucas-Arts had the racers traveling at over miles per hour--about the speed of the craft in Wipeout XL But the crew also stated that they were in the beta-test stage and hoped to increase that speed to over mph. Although racers are unarmed, there will be plenty of action.

The stages include lava pits, water traps, and other StorWors-specific hazards like Tusken Raider attacks. You'll also be able to run people off the track, thereby damaging their engine attachments or stabilizers. Lucas Arts disclosed that you'll play as Anakin Skywalker, who faces off against a band of galactic misfits who range from the semi-human to the downright scummy.

You'll even go up against Anakin's nemesis from the film's pod-race sequence, Sebulba, as you race for pink slips in an outer-space drag race. Racer will have a slew of options as well, like trading the money you win to upgrade your craft for better maneuverability and power, racing against characters to unlock tracks or hidden pods, and even competing with a friend.

In fact, the PC version will allow an eight-person multiplayer race, while the Nintendo 64 will allow two people to compete via a split-screen. In all, Star Wars Episode I: Racer has the makings of a great game, even if it didn't have the world-famous license. Only fens of the genre will be able to decide if Racer has what it takes to dethrone the slew of N64 racing games like Wipeout.

Rush 2, or Extreme-G 2. But if you're a fen of racing and Star Wors-style action, keep your eyes peeled and your pedal to the pod-floor in anticipation of this summer tide. There are some great resources available for newbies and hardcore Jedi-wannabes alike. Star Mars, from character bios to planetary configurations. It's exhaustive and sometimes confusing especially if you've never seen any of the movies-but then you'd be a freak, so that Houldn t apply , but it s the definitive digital reference work.

It even has data on The Phantom, including stills, interviews, and artwork. Its encyclopedic scope makes for serious readmg. Sure, you'd expect the new Star Wars movie to pack all that stuff on the screen, but LucasArts is bringing it to your N64, too, with a re-creation of one of the new films' most exhilarating sequences. Star Wars Episode I: Racer is a space racing game that looks ready to run the competition off the road.

Players cake up the controls as Anakin Skywalker, young and gifted podracing pilot--not to mention, the only human on the circuit. Podracing vehicles are like flying, rocket-powered chariots. Humans, it seems, aren't considered prime podracing material: They're too small, too slow, and don't hav the right number of limbs to operate the fast, floating tracers.

Still, Anakin s got skills not to mention the Force and can hang with the hottest pilots in the galaxy--even if he does race in the smallest ship. The podracers are formidable hunks of technology.

Two huge jet engines sit up front, held together by only a thin lightning bolt of purple electricity. They tow a small, single-person pod in which sits the daredevil pilot and T the ship's controls. The result is a mean racing-machine with its own unique steering dynamics: half-car, halfboat, but instantly comfortable and logical in the games universe.

In the preview version we played, the podracers felt instantly comfortable--even more impressive considering the vehicles are completely fictional; only the turbo boosting felt awkward. Also, as play progresses, pilots can use their winnings to upgrade their pod's engines, brakes, cooling systems, stabilizers, power cells--they can even spring for hew pit droids.

Anakin squares off against 21 of the galaxy's finest, including creatures with colorful Star Wars names like Ebe Endocott, Gasgano, Ody Mandrell, Slide Parmita, and the circuits top racer, Sebulba who's not afraid to cheat to keep his tide. As you win, other racers become unlocked, so you can try out different pods and personalities.

Eighteen of the 21 podracers on display are actually from the film. Twenty-one tracks from the Star Wars universe, including Mon Gazza, Aquilaris, Ando Prime, and of course Tatooine, are yours to explore, ranging from deserts and jungles to Arctic wastelands and an asteroid penal colony.

The tracks offer quite a bit of freedom; you're not on a rail, and shortcuts can be found by those brave and crazy enough to seek them out. The courses are also impressively varied even within their own circuits; many are pleasantly long, and you won't feel like you've seen the same texture over and over again, or that die second half of the track is just a mirror image of the first.

Racer contains no combat per se, but pods can and will collide during die race, causing damage. A little bumping won't take you out of the running, but too much will give you need for repairs, wfifch can,beperformed mid-race at the price of a loss of speed.

You'll also have to use speed boosts. Racers most impressive aspect is its sensation of speed. LucasArts' programmers claim that the craft are moving at scale speeds of mph--and you won't doubt it Gamers will grit their teeth as they swoop and slide around obstacles, sometimes twisting the pod up on its side to make it through narrow crevices or zooming off ramps for huge jumps. Of course, racing fans will find more conventional options as well: tournament mode, upgrades purchased with winnings, and two-player split-screen showdowns.

If you haven't already picked up the RAM expansion pak for your N64, you'll want to before playing Racer; the graphics lacked punch in the un-enhanced version.

In the preview version, Star Wars Episode I: Racer showed great potential with impressive tracks, sharp controls, and killer speed. Will it wipe away Wipeout? Wait and see. There are a few problems here and there, but overall, it's a furiously fast racing game fit for a Jedi. Star Wars Episode I: Racer explores the wild world of podracing--dangerous speed contests between jet-propelled chariot-like hot rods in that galaxy far, far away.

You can play as various creepy creatures or as Anakin Skywalker, the league's sole human pilot The circuit spans multiple planets with tracks that include underwater tunnels, industrial highways, desert caverns, and icy tundra.

There's enough visual variety within each track to keep gamers alert, too. The bonus in Racer is that you can switch ships at any time during the various tournaments--you're not locked into one vehicle for the length of a tournament.

No matter who you champion, the more races you win, the more new ships and pilots are unlocked. With 23 racers total, that's a lot of options.

Each craft can be upgraded with new parts from Watto, the Tatooine junk dealer. You can buy new components or scour his junkyard for bargains among the "previously enjoyed" specials. The most important element of any racing game--interstellar or otherwise--is the sensation of speed. Racer's extremely high frame rate makes your surroundings whiz by and the various obstacles around you approach with nerve-rattling velocity.

The tracks have been laced with plenty of extra challenges such as rotating doors, slim passageways that need to be navigated by rolling your ship up on its side, and zero-gravity stretches where asteroid collisions loom around every turn. If you bother to slow down, you'll notice plenty of detail on the tracks and ships, such as bright engine flames and colored lighting.

Everything looks smooth with the Expansion Pak installed; without it, things take on a low-res, jagged quality. Still, even the additional memory isn't enough to eradicate pop-up problems, which are annoying in single-player games and downright distracting in two-player games.

Despite their complete fantasy basis, the speedsters in Racer feel immediately comfortable. The joystick's response is crisp, and the sway of the ships on turns reflects believable physics. Each racer handles differently, but all of them can be upgraded and adjusted to your personal taste--a huge plus when you're searching for your ultimate ride.

As in any racing game, different vehicles may yield different results on the same course. However, each ship's pleasant response is balanced by a questionable control layout. In a remarkably dim omission, you can't reconfigure the buttons, which leaves you stuck with the default setup.

That wouldn't necessarily be a problem if the boost control weren't on the same stick used for steering. While you veer left and right around obstacles, you're also expected to press up on the stick to charge your boosters. It's just as awkward as it sounds--the Z trigger, which is unused, would have been more comfortable.

With buttons to spare on the N64 controller, why not use them? All alien drivers mumble in their own languages throughout each race. The ships' engines sound cool, too, whining and roaring during turbo blasts. Unfortunately, the track announcers sound a little goofy, and gamers are only treated to John Williams' majestic score on the third and final lap.

Maybe that's to heighten the dramatic tension of a big finish, or maybe it's limited due to cartridge space. Either way, when you hear it, it's properly heroic; you'll wish it was there for the whole race.

Star Wars Episode I: Racer packs enough high-octane thrills that most gamers will be able to look beyond the nitpicks about control configuration and pop-up. For sheer N64 racing excitement, it's the game to beat. Despite some pop-up problems, Racer looks fantastic; the Expansion Pak enables smooth textures, great lighting effects, and a high frame rate. Without the extra RAM? Racer would earn a higher sound score if there were more of it The engine whines and vehicle collisions don't disappoint but John Williams' score only kicks in on the final lap and the characters' alien chatter gets repetitive.



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