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Haha, I'm glad to help, dood. Speaking of which Wth was wrong with me when I was writing those. Guess I was distracted by teh bewbz. Pretty cool game, looks very promising. I especially like how the expanding girth is interactive with the clothing, even going so far as to factor in different areas.

Thanks, glad you liked it thus far. Humans are planned, as well as, for anything I miss, a custom species editor. Is there a cap on pants sizes? I've never found anything above I can answer this one. The concept of a cap, per se, is kind of in effect?

If I've studied this correctly, the game is coded in such a way that pants are generated on a variable scale of When the game is further updated, with towns and such, you'll be able to go to towns and such to get your articles of clothing tailored. The pant size is actually generated according to a diminishing roll, where all generated rolls center around a median value, such that further increases or decreases become less likely the further away they are from the median.

As such, its technically possible that pant sizes could be any size, but its not likely. Thanks, by the way, for answering questions. You've already made it on the Inflatechan boards. And a question.. Because, when I found my first one, it was only a few pounds. And, as the weight went up, the more weight the Mystery Potion with the WG effect gave.

All of its effects scale according to the stat its effects. And thanks for the link. Kind of strange to see something like this grow so quickly. Also, update tonight, probably in an hour or so.

Very promising, will be watching with interest. It's good to see someone else working in Java too. From what I can tell, East is down and North is left.

So probably just got the rows and columns swapped, and forgot to flip the positive and negative directions of the axes. You're right, had my columns and rows mixed up. This is fixed now. Love the new update! A request though, as I've only just noticed from the comments that there are in fact different body types in the game- is it possible to get an indication of this in the character description? It doesn't need to obviously spelled out eg, body shape: x but i would be nice if it was somehow incorporated in the appearance description.

Can something like this be implemented? It can easily be implemented, and I agree that it would make the descriptions more interesting. I'll work on adding it in to future updates.

New update! Unfortunately, I've noticed another error! Cool water. Everything else is on point, but for some reason its temperature is usually , or , degrees farenheit.

Unless this is another planet or something, the cool water should be frozen through. I dropped the temperatures down so that they would cool you down effectively. I've edited the description of them so that it makes a little bit more sense. Interesting thing. I used the "discard everything" command and it for some reason left me with one of everything that I had chosen to discard.

Also, definitely let "lock" be used on groups. The handler that manages that is pesky. Those items probably don't actually exist anymore and will disappear if you reload. I'll work on making sure that doesn't happen anymore.

And yes, I agree. Just when I think I'm ready to put this aside for a while Thank you for making it. Given how much you've obviously put into this, I wish I could offer more help than sit here just point out bugs, but I'm a complete novice when it comes to coding.

I can write, but I'm assuming you don't even need extra sources for content at this early stage and it seems like you have a lot planned as it is. It could just be me, but it seems like the new map generation process makes a lot of arboreal forest blocks squares, locations, something? Other "foresty" blocks seem frequent at least, like taiga. Savannas were sparse, but there were a couple good sized ones. Grass plains seem to have become tiny and uncommon. I tried it a couple times at least and saw this happen.

For all I know the seeds have a "base" biome and I just happened to get arboreal forests both times, but just in case I thought I'd mention it.

The only other thing at the moment that I've noticed was when a mushroom gave my character the slowing metabolism effect. In the last line is says " Snaking has never been more dangerous! Yeah, I think I just happened to get the forests those times. The cells of the world are generated based on water and temperature. Each cell is given a random temperature and water value the further north, the more likely the cell is colder, the further east, the more likely the cell is wetter , and then the map is smoothed.

Things like forests and plains are pretty common because they're moderate temperature, moderate water value. There are also various types of worlds. Some worlds are extremely cold and dry, while others are extremely hot and wet. I think there's about 42 different combinations of world types. Also, each world has , cells, so biomes can be pretty big, especially near the bottom.

Also, none of this would be possible without players diligently testing and debugging. I appreciate it and glad you enjoy playing.

Also also, typo is fixed. I don't know if this is even an issue, but my curiosity took me again. I figured it'd make sense if plains were a common biome, but I just didn't seem to see them often. From what I could tell, more moderate maps tend to be dominated by arboreal forests and plains are often sparse, though that wasn't necessarily always the case. Of the twenty, only five had over grassy plains cells and eleven had none. The most I saw was 8,, which seemed somewhat reasonable.

It dropped sharply after that. The next highest number of them was 1,, which is only about 0. From what I've seen there are thirteen different biomes, unless I missed any. If the cells were distributed between them evenly they'd each get around 19, Again, I'm not sure if this is much of an issue.

It was just a moment of curiosity on my part again since, as we'd mentioned, we'd expect plains to be fairly common. I was looking for those primarily for that same reason. I figured I'd share this in case it was relevant at all. Egh, I'm sorry I'm double posting, but I felt this one should be it's own comment. I just realized that the strange mushroom effects don't load. So even if you're under the effect of something when you save it will be gone when you load again.

Good tip, though I'd be surprised if that was intentional, so it'll probably be fixed at some point. But my question is: how long are the mushroom effects supposed to last? Eating more mushrooms after the first doesn't appear to replace the first effect, or add new effects, so I'm assuming they only non-save way to get rid of it is to wait out some kind of time limit, eventually?

I haven't gotten any exact times down, but 24 hours seems to do it. They last roughly 20 hours and currently cannot be cured. Also, the same effects Strange Mushroom Effect encompasses all of its sub effects do not stack, hence the mushrooms not causing any additional effects.

This is fixed. Turns out the mushroom was actually obliterating all effects when trying to load. Is the only species a dragon or is it not working right for me? At the moment he only has dragon included, but he plans to add more. Something that bugs me: How can you have "ripped muscles" and high body fat percentage at the same time? It makes me imagine a fatty with a round gut but sixpack abs on it I think you should modify the description a bit, maybe at least mentioning they are completely obscured by a thick layer of fat.

Although I think the word "ripped"is realy out of place anyway once you get above a certain body fat percentage. Also: Mushrom Effects disappear after re-loading the save-game.

It annoyed me when I was writing the adjectives for muscles, and to be honest I just ran out of ideas. I'll look into fixing that in future updates. And that is now fixed. I might update a bug fix later this afternoon with that. Emphasis on word might. Well, if you think about it, sumos are quite fat, and still, have just enough strength to rip your face out and eat it Thats different I don't denny a fat person can be fit and strong, but seeing their muscles except for a very few areas on males is impossible, since usually those muscles, no matter how strong and well developed they may be, are somewhere beneath thick layers of fat.

You have got a point there The problem would be to match both stats into an accurate description. I agree, but its not impossible. The character description would need to be reworded slightly and I've already send Vilified my suggestions on that.

Of course its up to him if he uses some of it or prefers to keeps what he already has ;. And one more thing: Thighs seem to be out of proportion, growing much more slowly then the rest of the body, even on pear-shaped bodies. Each butt cheek weighs 85,41 lbs. This connects to your 37,56 inch, thunder thighs. Your thighs are so large and push apart so much that they force you to waddle when you walk. I'll look into the description handler, the values are probably just dialed back too much.

However, the size of the thighs seem to be right to me. If I was you I would just remove the muscle description once a certain body fat percentage is reached You are heavy and have weak, barely visible muscles. Your soft neck sports one chin with another chin on its way. But honestly, I would word most of the character description differently, currently it reads too much like a scientific report imho.

If you give me a chance I could try to work something out for you, then you can decide if you like it or not and take from it whatever suits your need. Would that be ok? Oh and about the thighs: my mistake I have to add their measurements together It just confused me a bit that every body part reaches its highest description way before going into extreme weight, but only the thighs kept on updating.

Currently, the map doesn't accurately reflect your movements. For example, moving to a block of savannah biome that was two blocks above my character on the map required moving to the south-west. Also, the text log on the left seems to stop auto-scrolling when the "vomit" event occurs. Yeah, got the rows and columns in the map matrix mixed up. That's now fixed and will be in the next update.

And its possible that you may have moved the scroll bar slightly? If not, Java's text boxes do like to randomly decide to stop auto scrolling from time to time.

Time for me to start bug testing :U. Fixed now, and will be updated later this afternoon. They are indeed temporary. It eventually says "Your body returned to normal, blah blah".

ToshDragonash Watcher link. I have to say this game was pretty amazing when I first played it at v. Now to move onto info about possible bugs that I hope can help you.

Two things I noticed are as follows, I do not know if either of these were intentional, So I am so sorry if they were. If you eat one mushroom and get your effect from it. Filling your stomach now increases greed easily and is working as intend it seems. But Filling your stomach no longer stretches its size. I'm very sorry either or both of these were intentional, I hope they helped you. If not Just take a big thank you from me and know you have another supporter.

It stretches when you rest while overstuffed. ToshDragonash Watcher link parent. Oh I see that in the notes now! Thanks for the reply, cleared that up for me. I really hope that you add more species soon! I would love to have my character be a fat canine! Effra Digital Artist link. I was wondering If a character becomes twice bigger in size, how you'll calculate his new weight?

Korota Writer link. Been following this game for a while. It seems pretty darn promising, though I've noticed some weird metabolism stuff going on, though. Because of this, the mushroom and potion effects that reduce metabolism don't put a dent in it at all.

Korota Writer link parent. In fact, I just drank a potion that says it decreased my metabolism by Something's definitely wrong here. Encumbrance effects how many calories you burn. Just dispose of all the trash you don't need and your metabolism goes down. Its true though that once a certain mark is reached your metabolism won't decrease further, but it makes sense there would be a minimum value depending on your body size.

Yeah, but it's a magic potion, so I don't think it needs to adhere strictly to realism. The minimum is 0, in a way, but you'd never see it without looking at the character save file. There are two factors with metabolism: how much weight you're carrying including your body like curvesahead mentioned and your character's natural, base metabolism.

They get added together to give you the value you see on the screen. Potions can reduce the base metabolism to 0, which is easy because that's a set value, but the other part of it is the result of the game calculating the weight of the character and the items they're carrying.

I don't think he couldn't reasonably change the game to allow the base metabolism to go negative since that'd risk actually getting a negative number if the character's body and carried weight dropped enough. So as far as that potion goes we sort of are stuck with a minimum, that being 0 base plus the weight factor.

I imagine it would be possible, and maybe Vilified will take this as a suggestion if he hasn't already got something like this planned, to make a potion a temporary effect one I imagine that would reduce the impact of weight on a character, which would in turn also reduce your metabolism. I don't know Java well enough myself to know how easy or difficult it would be to add an effect that would require inserting another operator into the calculation, so I could be talking out my rear there.

I mostly mention it to just add to the understanding of why you reach that point where the metabolism goes no lower. Blyzzarde PrOn Artist link. This has potenial! It's kinda hard to gain weight at the moment but I'm sure that will change.

Totally looking forward to moar updates. Digestion helps speed up calorie intake, and thermogenesis and carry weight affect metabolism, so don't stay somewhere too cold and ditch spare tinderboxes, apparel, salt, etc. If you're having a lot of trouble gaining, or is steadily losing weight, then it's possible that your digestion rate is so low that your character can't convert the food into calories quick enough.

Somewhere up the board, it was recommended you try to keep a digestion rate roughly around 0. Is the map randomly generated or the same for everyone? I'm curious as to how adding a settlement s will be implemented- everyone makes a new character to spawn in town, or given set coordinates for pre-existing characters to trek to?

Maps are randomly generated. Towns, ruins, and other POIs will be randomly generated as well, either by a character happening upon them or from an NPC telling them where it is. BLBane Watcher link. It worked nicely and all and the effect was still there when I loaded the game after having saved it but my strength score and weight lean score and metabolism skyrocketed.

The actual amount of metabolism seems to be kept for the calculations though but for the Strength and Weight scores, the text changed. When I reloaded it, the scores went even higher up.

Might be an idea of having the body fat in there as a variable to get the displayed result. Yes, I'm trying to starve my char just out of curiousity. The chin thing is probably just something going haywire in the calculations when a zero is put in there. As to the exponential stats, that has been fixed in 0. I have seen mushrooms and potions have a diminished effect, because when u use them on the first days, their effect are what they describe, but when u use them later, even though they say something, they don't have the effect they should have For example, in the first days, my char ate a mushroom and grew from 5'2'' to 10'2'' and lean lbs, and now, it just only grows to 6'2'' BTW, how do clothes work?

Because my char had A cup breasts, I tried to make her wear a 25A bra, and says it is too small Also, being able to forage some bigger clothes would be awesome Kissasta link. For some reason, even though the effects of the mushroom wore off, my character's stomach capacity keep shrinking! This isn't a bug, but, in fact, your stomach becoming less elastic from you not eating enough. Stay stuffed and your stomach will stretch back out. Kissasta link parent. I have! But even when I get my character eat double their capacity which is down like to.

Just increases greed. Chace link. Interesting error. So if you save then load while under the growing effect from mushroom the values increase greatly. Chace link parent. Further testing seems to cause it to happen with any effects. Nachtwurst link. I noticed that when typing in your character's name, if you hit the enter key it prevents the character from being created due to an invalid character. Also, I had an issue where my character died from hypothermia in the desert.

What a tragic ending. I figure it had something to do with being in a cold climate for a very long time I wasn't paying attention to my map. I couldn't tell you how this happen as it's only happened once so far. Yeah, the temperature management thing is really weird and doesn't seem to work. I've lost body temperature in 90 degree weather.

Not sure if the gauge in the middle of the navigation buttons is wrong or it's dependent on the kind of biome you're in or what but it's just kind of annoying to deal with. I've made the core temperature less variable in 0. Deserts biomes do get much colder at night, which is most likely what happened. The new update makes it where your temperature doesn't change unless it is greater than And even then, your temperature changes much more slowly.

Great game, I look forward to seeing how it comes along. What I noticed after the latest update, though, is that over time my stomach constantly shrinks, the only way to bring it up being to use potions. Also, I noticed that the potion's effect for decreasing the PC's metabolism doesn't go into effect into the character screen after use.

Otherwise you've got a great thing going on here. Good luck to you and best wishes. These issues should be fixed now. As to the stomach shrinking, that's supposed to do that. If you don't eat for awhile, your stomach begins to shrink. You can stretch it back out by overeating.

I can't help but giggle at a movie reference that I'm not sure if you know about. After recovering from some mushroom effect, it says it leaves you "Dazed and confused". I love that movie. I actually just compiled a bug report while playing today.

Sorry if anything is repeated on the comments somewhere or if I'm repeating things that are supposed to happen. This is just what I found while playing. Bra reports getting tighter when shrinking and looser when getting larger. Its at this point you realize the potion has caused you to shrink! Hopefully nothing steps on you! Looks like either you're still a growing girl, or you've been packing on the pounds.

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